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  • Campaign Guide

    *The Dragon Arrows campaign* is designed to accommodate a *fluid party and game schedule.* Players coordinate games on their own initiative, designating a set time between 3-5 players and the GM. Players may attempt to arrange a regularly scheduled game …

  • Wealth

    The world economies function on the copper standard, not gold. Most transactions occur using *CP*, with more valuable coins being increasingly rare. An average unskilled laborer earns 2 *SP* a day, while skilled workers usually fetch 1 *GP*. Most of …

  • Levels

    By far the majority of NPC's encountered will be mere commoners, so even level 1 PC's will be an exceptional individual. The world is populated by a staggering range of individuals, though, and careless PC's may run afoul threats greater than they …

  • Magic

    Magic is a rarity to most of the population, with even simple cantrips being enough to draw a crowd's attention. Magical healing is prohibitively costly and generally a luxury exclusive to the wealthy, and even then, only in emergencies. People with …