Magic

Magic is a rarity to most of the population, with even simple cantrips being enough to draw a crowd’s attention. Magical healing is prohibitively costly and generally a luxury exclusive to the wealthy, and even then, only in emergencies. People with magical talent are often feared and misunderstood by the public, and superstitions abound regarding arcane practice. Few commoners are knowledgeable enough to draw a distinction between Arcane and Divine magic, and often have unrealistic expectations about the capabilities of any mage they happen to meet.

Magic items are rare and jealously guarded by their owner— most people would only part with their magic items in the most dire of circumstances. Alchemy and herbology are able to produce minor and temporary magical effects, usually by utilizing the inherent magical properties of certain ingredients. Specific plants are able to absorb low level pervasive aetheric winds, and the organs of creatures with a natural magical affinity may contain a concentrated essence. Stones and minerals may also become suffused from energy radiating from deep within the earth.

Generally speaking, spells of 6th level and higher are considered the stuff of legends and their casting

Magic

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